Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Religious Figures

Source Interstellar Species pg. 174
Religious figures are typically individuals who rise in their faith’s ranks due to their unrivaled devotion and skill—or even due to the blessings bestowed upon them by their deity. Religious figures don’t just lead the devout; they often also steer nonreligious discourse. Depending on their congregation and ambitions, the leader might even overshadow the government of a city or planet. Although this arrangement might bring peace, it could as easily realize a terrible regime of divine tyranny or terror.

Aliens in the "Religious Figures" Family

NameCR
Champion14
Divine Avatar20
Excommunicant4
Prophet8

Religious Figures, Divine Avatar

Source Interstellar Species pg. 175

Divine Avatar CR 20

XP 307,200
Vlaka
LN Medium humanoid (vlaka)
Init +0; Senses blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft.; Perception +34

Defense

HP 395
EAC 34; KAC 35
Fort +19; Ref +17; Will +22
Resistances cold 20

Offense

Speed 30 ft., fly 30 ft. (Su, perfect)
Melee touch +28 (6d10+25 E)
Ranged rebuke +30 (6d10+20 So; critical deafen)
Spell-Like Abilities (CL 20th)
1/day—enshrining refuge (DC 29), mass inflict pain (DC 29), mass mystic cure (6th level), shadow walk (DC 29)
3/day—break enchantment, call cosmos, greater dispel magic
At will—discern lies (DC 25), mind thrust (4th level, DC 25)

Statistics

STR +5; DEX +2; CON +3; INT +4; WIS +13; CHA +10
Skills Diplomacy +34, Medicine +34, Mysticism +39
Languages Common, Vlakan (signed, spoken, and tactile)
Other Abilities ascendant, buoy

Special Abilities

Ascendant (Ex) At the beginning of their turn, a divine avatar can channel their god’s overwhelming power to strengthen their mortal body. This grants the divine avatar 50 temporary Hit Points, increases the save DCs of their spells by 2, doubles the range of their special senses, and grants them a +2 bonus to their AC, attack rolls, saving throws, and skill checks. At the beginning of each subsequent turn, the divine avatar must succeed at a Fortitude save (DC = 25 + 1 for each turn spent using ascendant in the last minute) or the ability ends immediately. When the ability ends, the divine avatar becomes fatigued for 1 round, and they can’t use this ability again for 1 minute.
Rebuke (Su) As a standard action, a divine avatar can speak a destructive word as a ranged attack with a range increment of 60 feet.

Description

Divine avatars have ascended beyond the traditional bounds of their religion and primarily serve as the mouthpieces of their deities. There are few, if any, divine avatars within each religion, and their words and authority are second only to the gods they serve. Though they would never admit so publicly, some see being chosen as an avatar of their deity as a curse, especially when a strong-willed deity demands much from them.